DevBlog
Yan Theo

Series titles: The story of a board game #8

In our previous post, we told you about the major theme-changes we did on Riverbed Hunt and how this impacted its gameplay. Today, we’d like to share with you the story of our game’s first attempt to reach the public eye!

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DevBlog
Alexandros

Odd Leaps

Welcome back! In today’s post I will get you up to date with the latest news around Odd Statue Games. Usually, we are making steady progress in most areas of our business. However, the past few weeks feel a lot more like a leap than “just progress”. Read on!

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DevBlog
Yan Theo

Series titles: The story of a board game #7

It’s been already more than three months of designing and endless play-testing. We can assure you, that the past two weeks included some milestone-changes for Riverbed Hunt. Wait a minute, did we just forget to mention that our newest board game got a proper name and theme?! Read on!

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DevBlog
Yan Theo

The story of a board game #6

The story continues with another couple weeks, focused on designing of our latest board game, a team-based party game with social deduction and bluff elements. During our previous posts I told you about the general idea, how we structured each of the core-game mechanisms step by step, as well as some smaller addition that seemed necessary. Now we’re going to talk about our approach on balancing and improving some of these things.

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