DevBlog
Yan Theo

The story of a board game #11

It’s been two more weeks and our story continues with a lot of play-testing and developing for Riverbed Hunt. In our previous post we’ve discussed about the feedback we got from the Cardboard Edison competition and how this impacted the evolution of our game. Today I’d like to tell you about a different approach we adopted during the past couple weeks, in order to improve some final details in Riverbed Hunt, the basic game.

Continue Reading
Top
Iason

Top 5 location-based Mobile Games

The weather is getting better, for the northern hemisphere, with the Covid restrictions starting to be more relaxed by the day. So lets “take the streets” and play these location-based, augmented reality (AR) mobile games!

Continue Reading
DevBlog
Yan Theo

The story of a board game #10

Another couple weeks of designing & developing have past, and today we’re back with some inspiring news about Riverbed Hunt, I would say. During our last few posts I informed you about the Cardboard Edison competition and our game’s participation in it. All these weeks we’ve been daily checking our emails in anticipation of its results. Well, the time finally came and despite the fact that we didn’t make it to the final phase, the feedback we got was overwhelmingly positive!

Continue Reading