Today we will talk about hyper-casual games like HydroPyro and the Mechanisms that make these games popular. Nowadays, most games combine 2 mechanisms to make their gameplay as appealing as possible!
- Timing Mechanics rely upon a precise tap or precise timing. The success or failure of the action depends on the precision of the player. A good example is HydroPyro, in which you have to time your tapping while your active game element is exactly above a mountain.
- Idle Mechanics. Τhe game doesn’t require the player’s input to progress. Things that make these games interesting are the exploration elements and how to produce the most income. A game like this is Supermarket Tycoon.
- Growing Mechanics. The main objective of this sub-genre of hyper-casual games is to become the largest object among all the players. You may know them as the “.io” games. One of the first and most successful games in this category was Agar.io
- Puzzle Mechanics. This type of hyper-casual games prioritizes simplicity, but the complexity of the mechanism itself has to grow with the users’ actions. Like in HydroPyro where you must plan a few moves ahead so you don’t fall into a dead end!
- Rising/Falling Mechanics. These types of games focus on rising or falling actions that provide a feeling of continuous progression without changing the mechanism or objective. The increasingly difficult challenges are presented along as the game progresses, focusing more on the player’s ability to deal with than on his or her accuracy. One of the latest hits which features this mechanism is Rise Up where you have to guide your balloon up to the sky.
Which of these hyper-casual mechanisms do you like more? Do you know any other hyper-causal mechanism that you would like to see in our games?