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Another couple weeks of designing & developing have past, and today we’re back with some inspiring news about Riverbed Hunt, I would say. During our last few posts I informed you about the Cardboard Edison competition and our game’s participation in it. All these weeks we’ve been daily checking our emails in anticipation of its results. Well, the time finally came and despite the fact that we didn’t make it to the final phase, the feedback we got was overwhelmingly positive!

Getting straight to the point, Riverbed Hunt was reviewed and appraised from five different board game judges and we got a detailed feedback for the game’s pros and cons, from each one of them. According to their judgements, the overall scoring of Riverbed Hunt was 7.5/10, but unfortunately it seems that it wasn’t enough to let us pass this competition phase. On the other hand, such score is not bad at all; on the contrary, it means we got a pretty good game to deal with! Now, our next challenge would be to successfully distill each positive or negative opinion into a sum of the most apt observations, in order to improve our game for its target group. Because, let’s be honest, there is no game that may please each single gamer. That being said, one of the most difficult parts for a designer or a team like us is to create a board game that knows what it does best and to which group of people this thing refers to.

Speaking of pros and cons, one of the things that most judges highlighted was that our game may not be unique enough, considering its mechanisms, but it has more depth in its theme than you would expect from a party game. They also mentioned that they would like to know more about the Tritons’ world and their background. All these things sounded very promising to us, because, as we’ve discussed in a previous post, it was already agreed by then that we would create a theme-focused party game and that we would like to expand this idea even further, if possible. As you may imagine, after the competition’s feedback, our motivations for creating a thematic expansion that would give players new material and more information about what’s happening or why, became even stronger. Of course, at the same time we had to keep the basic game simple enough, so it could also be enjoyed by a casual company of friends, who would like to play a thematic party game, but not dive really deep into it.

With all these in mind, during the last few days we focused on defining the game’s target group, as well as the upcoming expansion’s target group (which would differ). Based on our decisions, we tried to simplify the basic game even more, keeping only what’s really needed. For example, we removed all the ability cards with the take-that element in them, because, even though they seemed fun for some people, they wouldn’t match ideally with the game’s philosophy anymore…

Riverbed Hunt is now more stable than ever, but that doesn’t mean the playtests are over; it means it’s time for what I like to call the “stretch tests”. We will try to break the rules using extreme strategies and playstyles! Sounds fun? If yes, then don’t hesitate, join one of our play-testing events, simply by reaching us on discord and grabbing the play-tester role. A prototype version of the game is up on tabletopia and we’ll be more than happy to have you with us.

Until next time, stay Oddly Legendary!

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