DevBlog
Yan Theo

The story of a board game #6

The story continues with another couple weeks, focused on designing of our latest board game, a team-based party game with social deduction and bluff elements. During our previous posts I told you about the general idea, how we structured each of the core-game mechanisms step by step, as well as some smaller addition that seemed necessary. Now we’re going to talk about our approach on balancing and improving some of these things.

Continue Reading
Top
Iason

Top 3 Castle Defense Mobile Games

A couple of months ago I really enjoyed doing a Top 3 Tower Defense post, so this time we are gonna talk about Top 3 Castle Defense and you’re gonna ask obviously, what’s the difference?! Well it’s all about perspective, it’s like you have zoomed in and trying to defend… your castle!!

Continue Reading
DevBlog
Yan Theo

The story of a board game #5

Who said designing a board game is an easy process? We’ve been working really hard on designing and play-testing our new board game lately, with lots of back and forth on many different ideas that we had. The main subject of our previous post was the need of an exploration feel to the game and how we achieved that. This time, I’d like to tell you a little more about this addition and the evolution of it.

Continue Reading
Review
Christopher

Saboteur: The Lost Mines – Board Game, Gameplay Review

Saboteur: The Lost Mines is an evolution of the classic Saboteur game. In this version, however, the board also comes into play. The dwarfs are also divided into two obvious groups. Players try to collect other valuable materials besides gold, but they risk even more because a dragon may be hiding in the mine.

Continue Reading